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    China Business
     Aug 10, 2006
Chinese economy enjoys comic relief
By April Cai

GUANGZHOU - The Chinese government has an ambitious plan to boost domestic production of comic books, animation films and television series, seeing the fledgling industry as one of the new keys to sustaining growth in the economy.

However, the move is seen culturally and ideologically as an attempt to regain Chinese dominance in the home-animation and comics market, which is currently dominated by Japanese and South Korean products.

This year marks the 80th anniversary of the birth of the first Chinese comic book. The State Administration of Radio, Film and Television has set a target of 280,000 minutes annually for broadcast of domestically produced cartoons and TV series.

However, the output of domestically made cartoons now is only



enough for 30,000 minutes, leaving a gap of 250,000 minutes for foreign producers to fill. Industry insiders estimate that this gap is worth 80 billion yuan (US$10 billion).

With such huge market potential, it is no wonder foreign products began to "invade" China in 1980s.

The cartoon and TV-series industry started late in China. Before the 1990s, there were only a couple of professional cartoon-producing units - Shanghai Fine Arts and Film Factory and the Animation Works Department with China Central Television (CCTV), both of which are state-owned. In the late 1980s, foreign-made cartoons began gradually to enter China. When the cartoon market was finally open after 1993, the Chinese industry was well behind the more mature Japanese and North American products.

A recent survey conducted in Beijing, Shanghai and Guangzhou shows that foreign-made comic books, animation movies and TV series now take 90% the Chinese market. Another nationwide survey found that among the most popular animations and comics with Chinese youths, those made in Japan and South Korea accounted for 60%, while those made in the United States and Europe took 29%. Only 11% were produced in Greater China - the mainland, Hong Kong and Taiwan.

Many Chinese children are fans of Japanese cartoons and do not like domestically produced products as they claim they are much less humorous, interesting and exciting.

Many Chinese economists now boast that China is entering the "post-industrialization" era. And the Chinese government now sees the development of "soft" industries such as animation and comics, as the new keys to sustain the country's high-speed growth. Chinese media have emphasized the importance of the animation and comics industry to the Japanese economy. For example, according to Beijing Business Weekly, the Japanese animation and comics industry now is the third pillar of that country's economy, accounting for more than 10% of its gross domestic product.

To boost China's own animation and comic-book production, Beijing has now encouraged closer cooperation with Hong Kong, to form a new "united front" in the "war against Japanese invasion" - as some jokingly put it.

The just-completed eighth Hong Kong Animation-Comic Fair has facilitated exchanges in the animation and comics industry between the mainland and Hong Kong.

Some cartoons made in mainland China have been brought to Hong Kong, and at the same time a Hong Kong-made animation series was introduced on CCTV during the summer vacation. It is the first time Hong Kong cartoons have been broadcast nationwide by CCTV.

Though heralded as an integrated platform for business development and sales in the mainland and Hong Kong, Chinese analysts still worry that the fledgling industry faces enormous challenges. Analysts say a talent shortage at home is the major cause for weak domestic production.

"Now domestic-market demand for professionals in this industry is at least for 250,000 persons," said Zhang Songlin, deputy head of the China Animation and Comic Society.

"Of the total, about 150,000 are for cartoon films and TV series, and 100,000 for computer games. However, there are only 10,000 college-educated animation-comic specialists across China, just about one-third of the number in South Korea. Each year, only around 300 students graduate [with] animation and cartoon majors."

Now the animation-comics industry has been listed as a key cultural industry to be developed on a national level during the 11th Five-Year Projection for Social and Economic Development (2006-10). The State Council, China's cabinet, published a circular in April to boost the development of the domestic animation-comics industry.

More than 20 Chinese provinces have listed it as a new industry to be given substantial support. Cities including Beijing, Shanghai, Suzhou, Guangzhou, Hangzhou, Shenzhen and Dalian have established their own animation-comics production bases with preferential policies. More than 200 universities now have animation majors.

Compared with other cities, Shenzhen provides greater incentives for animation-comics businesses. The Yijin Animation and Comics Base waives rent for three years and gives cash awards to companies whose products are broadcast on CCTV or local TV stations. The Shenzhen government also provides low-interest loans.

A total of 33 animation and cartoon enterprises, including 27 mainland Chinese and six from the United States, Canada, South Korea, Hong Kong and Taiwan, are part of the Shenzhen Yijin base, which kicked off operations in May. Put together, they have a registered capital of more than 1.1 billion yuan.

Meanwhile Shenzhen and Hong Kong have decided to strengthen cooperation in their animation and comics industry. A 170,000-square-meter comics and Internet-games industry base was recently approved for the Science and Technology park in Shenzhen's Nanshan district. The two neighboring cities will invest about 700 million yuan.

The cooperation also includes professional training. It is estimated that Shenzhen is short 10,000 animation and comics professionals each year. A cultural-development company based in Hong Kong has signed a contract with a Shenzhen institute to train about 120 advanced-animation and comics professionals annually.

April Cai is a freelance writer based in Guangzhou.

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Comics stoke Japan-Korea tension (Apr 21, '06)

 
 



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